FAQs

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What does Winward Events do?

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Winward Events runs fully digital press and content creator briefings for game launches. We handle platform licensing, video and press asset creation, embargo scheduling, session management, reporting, and press code distribution end to end, so publisher PR and comms teams can brief journalists and creators worldwide without a physical venue.


Who is Winward Events for?

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We work with publisher PR, communications, and marketing teams in the games industry who need to brief press and content creators ahead of a launch, under embargo, without the cost and logistics of an in-person event.


How is a digital press briefing different from a physical press event?

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A digital briefing removes venue hire, travel, and a capped guest list. Press and creators join remotely on their own schedule within the embargo window, which means broader international reach and lower per-attendee cost than a physical event, while still giving publishers full control over embargo timing and session access.


What's included in a Winward Events digital event?

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Does Winward Events work internationally?

How far in advance should we book a digital press briefing?

Who founded Winward Events and what's their background?

A typical engagement covers platform setup and licensing, management of video and press assets, invite and RSVP management, live or on-demand session delivery, embargo-controlled press code distribution, and post-event reporting on attendance and reach.

Yes. Digital briefings are built around remote attendance, so sessions can be scheduled and translated for press and creators across multiple regions and languages without the constraints of a single physical venue.

We recommend engaging at least 3 months ahead of your target embargo date to allow time for asset production, platform setup, and press/creator invite management, though shorter turnarounds can be discussed depending on scope.


Winward Events was founded by Josh Winward, who has an extensive background in event production work in the games industry, including prior experience with publisher PLAION, 505 Games and Jagex.