• Physical Events for games publishers

Press events, convention booths and fan festivals.

Physical events are still the most direct way to put your game in front of press, partners and players. We plan, build and run them, so your team can focus on the conversations that matter.

Hands-on coverage

The journalists and creators who shape early coverage get real time with your game, in a room built around it.

Partners in one place

Platform holders, partners and distributors, met back to back on a tight schedule with no overlaps or downtime.

Moments for your community

Show-floor booths and fan festivals that let players celebrate the game with the people who make it.

  • What we run

Four kinds of physical event

Icon of a play button with a shield inside.

Press events

Hands-on sessions for the press and creators who will shape early coverage. We handle the venue, scheduling, demo stations, briefing materials and embargo logistics.

Orange play button icon with checkmarks and list lines inside.

Convention booths

Booths at shows like Gamescom. We coordinate design and build with trusted partners, then manage staffing, demo setup and on-site logistics throughout the show.

An icon combining a movie play button and a painter's palette, indicating video or media editing or creation.

Business Events

Private meeting spaces and B2B booths, run to a tight schedule of meetings with platform holders, partners and distributors. No overlaps, no downtime.

Play button with a retro game controller inside

Fan Festivals

Full days built around your community, on the scale of RuneFest or Minecon. We plan the venue, staging, programming and vendors, then run it on site.

  • How we work

From first brief to final get-out

01

Brief

We agree the goal, the audience, the show or venue, and the budget.

02

Plan

Space, partners, schedule and costs, in one plan your team can sign off.

03

Build

Booth or room design and build, demo stations and materials, with trusted partners.

04

Run

On-site management from doors open to close, so your team can focus on the conversations.

05

Wrap

Get-out and a debrief on what worked. Full event report follows with data.

  • Experience

Nearly 20 years of games events

Josh led production on RuneFest, RuneScape’s fan festival, worked on Minecon and the Insomnia Gaming Festival. He’s also delivered hundreds of convention booths for some of the biggest names in games throughout the years.

Jagex · PLAION · Multiplay · Ubisoft · Microsoft · Mojang · PlayStation · Nintendo · ASUS · Razer · The Pokémon Company

Interior of a modern exhibition hall with illuminated signs displaying 'PLAYON' and 'THNORADIC'. There are green plants and a signboard listing various game studios such as 'EIDOS-MONTREAL' and 'WARHORSE STUDIOS'. Exit signs with running figure symbols are hanging from the ceiling.
  • FAQs

Physical events, answered

Planning a show, press event or festival?

Tell us the date and where! We will come back with a plan and quote.